// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1

#pragma once
// Header files for imported files
#include <inspectable.h>
#include <EventToken.h>
#include <windowscontracts.h>
#include "Windows.Foundation.h"
#include "Windows.ApplicationModel.Activation.h"
// Importing Collections header
#include "Windows.Foundation.Collections.h"

/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;

#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;

#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;

#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;

#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;

#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs;

#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__

// Parameterized interface forward declarations (C)

// Collection interface definitions

#if !defined(____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIEventHandler_1_IInspectable __x_ABI_C__FIEventHandler_1_IInspectable;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1_IInspectable;

    typedef struct __x_ABI_C__FIEventHandler_1_IInspectableVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1_IInspectable* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1_IInspectable* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1_IInspectable* This);
        HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1_IInspectable* This,
        IInspectable* sender,
        IInspectable* args);

        END_INTERFACE
    } __x_ABI_C__FIEventHandler_1_IInspectableVtbl;

    interface __x_ABI_C__FIEventHandler_1_IInspectable
    {
        CONST_VTBL struct __x_ABI_C__FIEventHandler_1_IInspectableVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs;

    typedef struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This);
        HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This,
        __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* sender,
        __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* args);

        END_INTERFACE
    } __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl;

    interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs
    {
        CONST_VTBL struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
    
#ifndef ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
#define ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs;

#endif // ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet;

#endif // ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__

typedef struct __x_ABI_CWindows_CFoundation_CTimeSpan __x_ABI_CWindows_CFoundation_CTimeSpan;

typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin;

typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition;

enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin
    {
        __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin_Voice = 0,
    __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin_Text = 1,
};

enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition
    {
        __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomCenter = 0,
    __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomLeft = 1,
    __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomRight = 2,
    __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_MiddleRight = 3,
    __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_MiddleLeft = 4,
    __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopCenter = 5,
    __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopLeft = 6,
    __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopRight = 7,
};

#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* add_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
        __x_ABI_C__FIEventHandler_1_IInspectable* handler,
        EventRegistrationToken* token);
    HRESULT (STDMETHODCALLTYPE* remove_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
        EventRegistrationToken token);
    HRESULT (STDMETHODCALLTYPE* add_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
        __x_ABI_C__FIEventHandler_1_IInspectable* handler,
        EventRegistrationToken* token);
    HRESULT (STDMETHODCALLTYPE* remove_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
        EventRegistrationToken token);
    HRESULT (STDMETHODCALLTYPE* get_Visible)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
        boolean* value);
    HRESULT (STDMETHODCALLTYPE* get_IsInputRedirected)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
        boolean* value);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_AppId)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
        HSTRING* value);
    HRESULT (STDMETHODCALLTYPE* get_AppDisplayName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
        HSTRING* value);
    HRESULT (STDMETHODCALLTYPE* get_SenderName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
        HSTRING* value);
    HRESULT (STDMETHODCALLTYPE* get_Message)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
        HSTRING* value);
    HRESULT (STDMETHODCALLTYPE* get_Origin)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
        enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin* value);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
        enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition* value);
    HRESULT (STDMETHODCALLTYPE* put_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
        enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition value);
    HRESULT (STDMETHODCALLTYPE* AddMessage)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
        HSTRING sender,
        HSTRING message,
        enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin origin);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* add_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
        __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* handler,
        EventRegistrationToken* token);
    HRESULT (STDMETHODCALLTYPE* remove_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
        EventRegistrationToken token);
    HRESULT (STDMETHODCALLTYPE* SetDelayBeforeClosingAfterMessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
        struct __x_ABI_CWindows_CFoundation_CTimeSpan value);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* GetDefault)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
        __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay** value);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_GameUIArgs)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
        __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet** value);
    HRESULT (STDMETHODCALLTYPE* ReportCompleted)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
        __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet* results);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl;

    interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__) */
    
